#ifndef __SDL_INCLUDE_H__
#define __SDL_INCLUDE_H__

#include <SDL\SDL.h>
#include <SDL\SDL_active.h>
#include <SDL\SDL_audio.h>
#include <SDL\SDL_cdrom.h>
#include <SDL\SDL_copying.h>
#include <SDL\SDL_video.h>
#include <SDL\SDL_mouse.h>
#include <SDL\SDL_keyboard.h>
#include <SDL\SDL_opengl.h>
#include <SDL\SDL_byteorder.h>
#include <SDL\SDL_config_win32.h>
#include <SDL\SDL_cpuinfo.h>
#include <SDL\SDL_stdinc.h>
#include <SDL\SDL_error.h>
#include <SDL\SDL_joystick.h>
#include <SDL\SDL_cpuinfo.h>
#include <SDL\SDL_mutex.h>
#include <SDL\SDL_name.h>
#include <SDL\SDL_platform.h>
#include <SDL\SDL_syswm.h>
#include <SDL\SDL_thread.h>
#include <SDL\SDL_timer.h>
#include <SDL\SDL_loadso.h>
#include <SDL\SDL_keysym.h>
#include <SDL\SDL_mixer.h>

/*#pragma comment(lib, "SDL.lib")
#pragma comment(lib, "SDLmain.lib")*/

#endif

